Package details
jME (jMonkey Engine) is a high performance scene graph based
graphics API. Much of the inspiration for jME comes from David
Eberly's book 3D Game Engine Design.
jME was built to fulfill the lack of full featured graphics
engines written in Java. Using a abstraction layer, it allows
any rendering system to be plugged in. Currently, LWJGL is
supported with plans for JOGL support in the near future.
jME is completely open source under the BSD license. You are
free to use jME in anyway you see fit, hobby or commercial. All
we ask is a little footnote (donations are nice too.)
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