Package details
CEL (or Crystal Entity Layer) is a set of plugins and applications
built on top of the Crystal Space SDK. CEL provides a set of
commonly used abstractions to specifically help with writing games.
CEL introduces the notion of an 'entity' which can be any kind of
(visual or non-visual) object in a game. CEL also comes with a lot
of useful plugins for 3rd/first person camera handling, physics,
movement system, quest system, and so on.
Written in C++, CEL can also be interacted with via Python or Xml.
Using CELstart it is also not necessary to use C++. This means
that since the base code is C++, CEL is fast while being extremely
easy to use from within Python and/or Xml.
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